🛡️ 5-Phase `vet-artifact` Verdict: `ADOPT_AS_REFERENCE` (100% Clean, Zero Network Exfil)
Audited commit f976148 on origin/main by Lukasz Jaworowski (jawjawjaw/bober). Every sprite, animation frame, biome backdrop, and lofi musical track is procedurally synthesized in TypeScript at runtime — zero external asset fetches, zero telemetry, zero eval(), and zero postinstall scripts.
🏗️ System Architecture & Mode Breakdown
| Subsystem | Primary Source Files | LOC | Key Capabilities |
|---|---|---|---|
| World & Game Loop | src/scenes/GameScene.ts, src/scenes/UIScene.ts | 8,423 | 10 biomes, weather, day/night, currents, secret caves, minimap fog, crash recovery |
| Player & Physics | src/objects/Bober.ts, src/systems/Tricks.ts | 2,100+ | Buoyancy, air meter, torpedo dash, aerial flips/spins/grabs, cannonball, tail slap |
| Roguelite Run Mode | src/systems/Run.ts, Racer.ts, Barry.ts, Kev.ts | 3,150+ | 3-round race vs BARRY (platypus) & KEV (rat in cardboard tail), Boons, Relics, drafting |
| 4 Local Party Modes | Volley.ts, LogRoll.ts, SharkBait.ts, Puffer.ts | 3,387 | 1–4P gamepad + split-keyboard: 3v3 Seal Water Volley (26 powers), Log Roll, Shark Bait, Puffer |
| Procedural Pixel Art | src/art/sprites.ts, world.ts, bossArt.ts, pix.ts | 7,133+ | Runtime canvas texture generator for all 334 fish, 12 bosses, costumes, and parallax biomes |
| Procedural WebAudio DSP | src/audio/music.ts, sfx.ts, engine.ts, ambience.ts | 2,200+ | Per-biome lofi synthesizer, boss themes, BiquadFilter chain, glue compressor, algorithmic reverb |
🏆 17-Seat House Quorum Consensus Scorecard (`17/17 PASS`)
Every cloud frontier CLI, LiteLLM VM 1100 seat, and local RTX 3090 GPU model independently audited jawjawjaw/bober and scored the 5 candidate next-wave evolutions (1–10 scale). The top 3 evolutions were compiled into dedicated playable seat builds and merged into the v2 Cross-Pollinated Master Build.
| Rank & Evolution Track | 17-Seat Total | Mean Score | Playable Multibuild Target | What Was Built & Cross-Pollinated (`src/systems/BakeoffSystems.ts`) |
|---|---|---|---|---|
| #1 · `GNAW_AND_RAFT` (Shoreline Gnawing + Log Rafts + 5-Tier Dam) | 153 / 170 | 9.00 / 10 | 🪵 `out/seat-gnaw-raft/` | Gnaw shoreline birch/pine trees (`C`/`Ctrl`), spawn rideable floating `LogRaft` platforms, herd fish with Tail Slap, and upgrade Home Dam across 5 persistent tiers (`+10%` to `+25%` sell value). |
| #2 · `DEEP_BUOY_POT` (Deep Risk Pot + Floating Market Buoys + 3x Special) | 147 / 170 | 8.65 / 10 | ⚓ `out/seat-buoy-pot/` | Depth-scaled bonus pot (`+35%` >25m, `+65%` >50m, `+120%` >120m) cashed on surfacing (or forfeited on drown), 3 mid-lake `80%` Market Buoys, and daily seeded `3x Today's Special` species. |
| #3 · `ARCADE_JUICE_DSP` (Underwater Low-Pass DSP + CRT/Pocket Shader + Beaver Rank) | 138 / 170 | 8.12 / 10 | 🎛️ `out/seat-arcade-juice/` | Resonant `240Hz` (`Q=2.4`) underwater `BiquadFilterNode` sweep in `music.ts`, live `F9` shader cycling (`Clean Pixel` / `CRT Scanlines` / `1989 Pocket 4-Shade`), and Named Combo Routes. |
| #4 · `COMBO_SCORE_ATTACK` (Named Trick Routes + Aura Bonus) | 125 / 170 | 7.35 / 10 | 🌟 Merged in `bober-master` | Named aerial trick chains (`BEAVER BUSTER!`, `DAM BREAKER!`, `HYDRO TORNADO!`, `POLISH TORPEDO!`, `TAIL WHIP MASTER!`) + persistent Beaver Rank (`KIT` → `BOBERMAXXER`). |
| #5 · `PHOTO_SAFARI` (Non-Violent Encyclopedia Framing) | 105 / 170 | 6.18 / 10 | v3 Backlog | Voted lowest immediate leverage vs. fixing surface-to-depth economy & beaver dam identity first. |
🧠 All 17 Seat Audits, "What I Would Build Next" Specs & Individual Votes
Select any of the 17 seats on the left to read its full architectural audit, signature next-feature specification, quick wins, and quorum votes.
🖼️ Cloudflare Pages Media CDN (`https://bober-assets.pages.dev`)
All gameplay captures, procedural sprite sheets, Kev rival studies, and launcher icons are hosted on Cloudflare Pages (`bober-assets.pages.dev`) with automatic fallback.